2026-10-24 함께 즐기는 게임·IT·AI 커뮤니티

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Former Highguard level designer suggests "sweaty" competitive 3v3 play "was the biggest thing that turned a lot of players off"
Jason Schreier (Bloomberg): The Story Behind the Failure of ‘Highguard’
I still can't tell you what's going on in Hypnos but its demo's scenic megastructure world is one I want to keep exploring
SneakersOS suggest Sony Shifts Back to Single-Player Focus
Fortnite's no-aim-required lock-on assault rifle is an all-time stinker, and I hope Epic vaults it into oblivion